Make us a spiffy logo!

July 8, 2007

OK, the Worth1000 contest to design a logo for our new site is up and running! And I guess this is the first time you will have heard that the site will be called the “Casual Collective”. Casual because all the games we make are considered to be “Casual games” for the “Casual gamer” and Collective because of the strong emphasis on friends and groups.

The contest is open for submissions for 6 days from now, after that the logos will the be voted on by the users of Worth1000 and then Paul and I will select a winner soon after to receive the prize of $200*

Just read the client and general rules and if you have an idea why not have a go and then submit it to the contest in the next 6 days. So what are you waiting for? Get going!

* Not only do you get $200 (USD) but you get to make a logo that will be seen by squillions of people, the design of the logo may also shape the design of the whole site! What more incentive do you need?


Week 1 Update

July 8, 2007

We made a good start on the new site this week. I’ve been working on the generic multiplayer lobby and Dave has been creating the account system. Of course, we couldn’t just do any old multiplayer lobby and account system so we threw in a few of our own improvements :o) The lobby widget itself works with the SmartFox comms server which has so far proven to be easy to set up and integrate. As well as handling the lobby the widget will also provide the multiplayer API for any games that are loaded into it. We are aiming to test the multiplayer version of DTD at the end of next week. We have also started to syncronise our vision of how the site is going to function and have worked on filling out the key features. Dave’s experience of building large account driven sites is going to come in very handy!

I have also been working on the ‘Deluxe’ version of DTD which will be in downloadable form only. Flash gains extra performance when run locally so it will allow me take advantage of better graphics and larger maps. It will also contain advanced features such as save/load, tower pre-setup and end of game tower stats.

Dave introduced me to Napster this week and now I am hooked! While I am not a fan of the low quality of MP3 audio, the ability to find pretty much any album you want and play it straight away is very very cool. Oh and I also came up with a new TD concept that will use the DTD engine but will be played in an entirely different way. All you people who wanted to manually target the towers will finally get your wish, kinda ;o)