Still here!

You will be forgiven for thinking Paul and myself had dropped off the face of the earth, given the lack of posts on the blog and the shortage of major upgrades to the site, but we have been working, honest!

After returning from San Fransisco we have been very busy planning out what we intend to do this year on the Casual Collective. We have also just moved into a nice new office, hired ourselves a full time PHP programmer, almost completed 2 Facebook applications and are currently producing an advergame for an upcoming film, so it has been quite a busy couple of months.

One of the first things we are going to do is put our new PHP guy to work on Casual Collective 2.0!

I know what you are thinking… “CC2.0? So you are going to round off some corners, add some gradients and make the font larger? Maybe add a reflection to the logo, sprinkle on even more AJAX and add a tag cloud?”

NO!

You should know us better by now, we are function-over-form people and here are some of the things we will be changing for the CC2.0 release:

  • Site will be re-written from the ground up in PHP (ASP is a bit long in the tooth)
  • Groups will have forums, tournaments, photo albums and better administrative tools for the group owners and designated admins.
  • Live chat will be improved with rooms, new game / PM alerts and will be better integrated with the radio and groups.
  • The slightly lame awards will be replaced with a more well thought out questing system, each quest completed gives you points and a trophy for your profile.
  • Players who want to play MP games for points will be randomly matched with similar points players, all other MP games where you choose which game to join will be no-points / just for fun.
  • When you finish MP game you will be able to stay in the game and replay it with the same people or open it up to get more people in, we may even let the host change the game or modes between plays!
  • There are more cool things that we don’t want to give away at this stage, you know we love to innovate, so watch this space!

While all this is being done Paul and myself will be completing two new exclusive games:

The first is one is called “Buggle Stars” a platform based single player game where you play a bouncy Buggle over 20 levels that are both skill and puzzle based. The second game is a team based multi player game codenamed “Minions” where each player controls multiple units in a 2 team real-time battle. The first real time, team-based, RTS in flash?

Minions and Buggle Stars Preview

We realize that there is only so much code two guys can write a day, this is why we are also in the process of working with 4 other developers to bring some very cool 3rd party games to the Collective. A match 3 with a twist, a 3rd Buggle themed game, a puzzle based pool game and a physics based puzzle game. I also plan to bring over a game from my past called Farragomate, a game where you compete with other players to make the most clever or funniest sentence from a set list of words.

And in case you are still thinking “they could be doing more, lazyness!” we are also in the process of invading Facebook! DTD Facebook edition (where you can compete with friends or the global Facebook community) is almost finished along with a drawing based personality test application. We also plan to bring ALL of our single player (and in time multi player) games to Facebook and other networks.

So I hope you thirst for an update is fully quenched, I promise not to leave it so long next time… maybe.

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21 Responses to Still here!

  1. Laxaria says:

    Bring back Farrogomate. NOW!

  2. Dave says:

    It never went… http://www.farragomate.com/
    But I will be porting it over to the Collective soon.

  3. masonga95 says:

    Sounds great! I can’t wait for minions! Upgrading is seeming a needed thing now!

  4. HUgo says:

    Sounds great. :)/A big fan of Minions ;)

  5. SlaX says:

    Yay, good news =)
    but ehrm nothing is stated on what to do with the forum? isn’t that the one part that really connects the community?

  6. Chase says:

    What about a downloadble version of DTD?

  7. Ryangrantcook says:

    Is nobody else worried about this?: “Players who want to play MP games for points will be randomly matched with similar points players, all other MP games where you choose which game to join will be no-points / just for fun.”

    So, limiting our choice of game and who we play with? Why? There doesn’t really seem to be any reason whatsoever for this. What if there is nobody on the site at the time you want to play who matches you? What if you want to play your friends for points? Any chance we could get an explanation as to your reasoning?

  8. MidgetMan says:

    Yes! Finally something thatll stop all these people from thinking DA:M was the big finale, and leaving.

    Too bad caterpie alredy left yesterday tho :(

    Love the buggle stars idea, and can’t wait for more puzzle games!

  9. Ruffnekk says:

    It all sounds great, except for playing other players for points in MP games. Isn’t that up to ourselves to decide? Some of my friends are 1000+ in MPDTD but I still like to play them for points…

    For the rest: I can’t wait for Minions!! Yey!

  10. wormyrocks says:

    Wow. *drools*
    When is all this coming? Any time guesses? When is the first update coming?

  11. Exton says:

    cool! can’t wait for minions

  12. Lee says:

    WOO!!!

    =D Sounds good Grrritters ;p

  13. [...] Still here! You will be forgiven for thinking Paul and myself had dropped off the face of the earth, given the lack of posts on the [...] [...]

  14. dustin says:

    do you know when the upgrades are going apear

  15. wormyrocks says:

    so that’s what dave’s twitter was about!
    “teaching buggles to jump”
    “giving buggles trophies”
    “popping buggles :o)”
    buggle stars ftw!!!

  16. JLRodgers says:

    You mean the collective’s done in ASP? Holy crap…. I just assumed you used PHP – even I (being a MS windows developer) left ASP shortly after having access to PHP!

  17. KarlBeK0d3r says:

    CS 2.0 sounds good, only thing i am concerned about is:
    “Players who want to play MP games for points will be randomly matched with similar points players, all other MP games where you choose which game to join will be no-points / just for fun.”

    I live with my girlfriend (is a member), who has 4 brothers (who are members), and each of them have friends who are members too. We all (even my gf) love playing Buggle, MPDTD and DA against each other and pwning each other for points..
    Making it so you cant choose who to gain points off would be a MAJOR BAD THING for the Casual Collective, as all of us would probably no longer play!

    I SPEAK ON BEHALF OF EVERYONE ON THE CASUAL COLLECTIVE.. DONT MAKE IT SELECTIVE WHO YOU CAN PLAY AGAINST. THE NO-POINTS OPTION IS GOOD ENOUGH AS IT IS!!

    And i am soooo looking forward to that multi-RTS! You should make it so you can be SOLO or on a Team!

    Glad to *FINALLY* get an update! :)

  18. Dave says:

    Karl,
    1. you can’t speak on behalf of everyone on the casual collective, no matter how upper case you type :)

    2. The reason for this change is to make it harder for 2 friends to join a *ranked* game and work together to give them an unfair advantage. It also reduces the effect of people making 2nd accounts to bring down the points of top players.

    3. The RTS will be 1v1 to 4v4 (we think at this stage, testing needs to be done)

  19. wormyrocks says:

    hmm, i’m not too bothered by who i play with, unless i’m playing with a friend in RL. Another problem is that i’m terrible at all the games, so it might be hard for me to find other members with 0-20 points D=

  20. [...] Die Entwickler des CC melden sich mal wieder zu Wort und berichten, was Sie so vor haben. Leider ke… [...]

  21. eagames says:

    this PHP what does he do?

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