What a fun week! The site and game have come on leaps and bounds. As early as Tuesday Lunchtime Multi P layer Desktop TD (MPDTD) was at a stage where
Paul and I could play Paul could pwn me. We also had some 3-way action with Paul, his Wife and I, oooh errrr :o) Can’t wait to try it out with 4 players. We also setup an account with Group Hub which is a free service (for the basic package) that lets us set to-do items, write notes, set milestones and generally help keep us on target.
The way the game was going to work multi player changed on Monday over a cup of Tea in Paul’s kitchen :) The original idea was to have it so every time you killed a creep it spawned a ghost of itself for the other players, however this would not scale well and could end up with 100’s of creeps in a maze which would be laggy. We changed all this and now the idea is that the first person to complete a wave gets bonus points and triggers the next wave for all players, regardless of how many creeps the other players have left to kill! Of course if you go for a quick kill to overlap the waves for the other players you are probably not making a good maze so are in for a harder late game. This also scales well in terms of number of players, so even though we are aiming for 2 to 4 players we could change this to 10+ in the future.
The site is now at a point were people can register, add friends to their MSN style buddy list, send PM’s and create and join groups. Still quite a bit to do before I would consider it Beta. Group home pages, editable profile pages, and the all important games pages to name a few, but progress is going at a pace so not long now. The competition to design our logo is closed to entries and now open for voting, so go register, vote and have a say in what image will be burning into your monitor :o)
When we have the game more finished I will do my usual YouTube thing so you can all have a sneak peak at what to expect.