Flash Element TD 1 has now had over
One Hundred Million loads!
What I find amazing is that for the last 8 months the loads per month has gone up, last month saw 7.3m loads!
What I find annoying is that if I had only 1¢ for every time someone loaded the game I would be a millionaire by now :o(
But with the majority of loads taking place on sites other than my own and with early versions of the game not including any advertising (Mochiads was still in closed Beta when I launched), I am unable to do much about it.
So I have learned that it is important to build advertising into even the beta releases of your games (or URL lock them to prevent people from taking them until you have advertising in place) and to give yourself a way of tracking your game across multiple sites.
Some tools all independent flash developers should be using include:
Mochibot: Track your swf, find out who is hosing a copy of your game and with a list of the top 10 hosts you could maybe contact them to inform them of updates (though I have found most tend to ignore us developers, an attitude they will have to change if they want to continue to compete)
Mochiad: Plays a short ad while your game loads, you get money for clicks and views no matter where your game is loaded from.
SWF Encrypt™ 5.0: A tool that encodes your swf making it impossible (or at least very hard) for someone to use a swf decompiler to gain access to the source of your game. Without it someone could remove things like ads, tracking code and even change the graphics to make it look like a new game without having to do much work at all.
Any other tools you think we should be using or any questions you have, please leave a comment.