June 25, 2008
We are back from San Francisco and the Social Gaming Summit, we had a great time meeting some new and familiar faces alike, we even had lunch with the one and only Soren Johnson (Civilization IV / Spore)
Work continues on the re-development of the CC site, we are aiming to go Alpha to a select few at the start of August and then public beta on the 17th August, EXACTLY one year on from when we first members were let into the current site, how time flies!
Paul and I are also going to be attending the Casual Connect event in Seattle 23 – 25th July. We will be stopping off in Toronto & Niagara falls on our way to join in with the first Casual Collective North America meet to say hi and thanks to some of our members, the main meet is on the 23rd but as we can not make it some of them are turning up early, awww bless :o)
We also have some pretty cool news about game releaces, the new site features and our more long term goals… but that can all wait for a future blog post >:)
March 11, 2008
DTD is one year old this week! In this post I talk about how the game came to be, how it grew, how many plays it has and how much money it has earned… Read the rest of this entry »
January 21, 2008
Flash Element TD 2 was launched on the 14th (a week ago) and has significantly increased the activity on the Collective, it is already coming up on its first million plays! It was well received in a Jay is Games review and has gone down a storm in Norway! All those long nights I guess. Hats off to Dave for creating another quality TD. Click here to play FETD2
Now that FETD2 is live we have been planning out our game output for the next few months and we have some exciting games lined up. Well we would say that wouldn’t we :o) Read the rest of this entry »
October 15, 2007
<start silly pirate voice>
Aarrrrrrrrrrrrrgh, I be showing ye land lubbers a peep of me new time sink… Desktop Armada!
</end silly pirate voice>
OK Desktop Armada doesn’t have pirates in it, but it is a game involving ships and I don’t need much of an excuse to talk like a pirate :o) Read the rest of this entry »
July 27, 2007
Just a little update to the update. Now that we have a few friends play testing MPDTD I have started to balance the game for multiplayer. I have already had to nerf one tower quite a lot so expect the towers to not have exactly the same stats that the single player towers do. I added in a couple of player-to-player weapons yesterday and they are proving to be quite fun judging from how much enjoyment I get when Dave shouts at me for using them on him :D. We are aiming for 5 player abilities in total and I’d suggest not sitting next to the person you are using them on!
The site itself is getting close to being beta ready and Dave has done a fantastic job so far on it. The whole process of finding and joining games is very elegant. When I think about all the code that has to run when a player clicks that ‘join’ button I’m surprised it works at all, especially as half the code is mine :o).
We are hoping to start opening up the site early next week by initially inviting up to a 100 or so players from our forums and other places. Once the site is stable with that load we will open it up further.
I am going to nag Dave this weekend to put up a gameplay video so you guys can take a look.
July 8, 2007
We made a good start on the new site this week. I’ve been working on the generic multiplayer lobby and Dave has been creating the account system. Of course, we couldn’t just do any old multiplayer lobby and account system so we threw in a few of our own improvements :o) The lobby widget itself works with the SmartFox comms server which has so far proven to be easy to set up and integrate. As well as handling the lobby the widget will also provide the multiplayer API for any games that are loaded into it. We are aiming to test the multiplayer version of DTD at the end of next week. We have also started to syncronise our vision of how the site is going to function and have worked on filling out the key features. Dave’s experience of building large account driven sites is going to come in very handy!
I have also been working on the ‘Deluxe’ version of DTD which will be in downloadable form only. Flash gains extra performance when run locally so it will allow me take advantage of better graphics and larger maps. It will also contain advanced features such as save/load, tower pre-setup and end of game tower stats.
Dave introduced me to Napster this week and now I am hooked! While I am not a fan of the low quality of MP3 audio, the ability to find pretty much any album you want and play it straight away is very very cool. Oh and I also came up with a new TD concept that will use the DTD engine but will be played in an entirely different way. All you people who wanted to manually target the towers will finally get your wish, kinda ;o)