July 5, 2007
We started work in earnest on Monday (2nd July) Paul came over to my house and we sat down and started planning out what ‘the site’ will look like and do. We also ordered a new server to run it all on and started the process of creating a completion to design the sites logo on worth1000. We will be sure to post on here and in our forums when the comp is open so those of you who are a bit arty can enter and have a chance of winning the $200 top prize. EDIT: the comp to design a logo will start on the 7th, I will post a link when I have a URL.
I kicked Paul out early as I got a call over the weekend saying my new PC was ready for collection, superb! Bring on Crysis & Alen Wake. On Wednesday Paul came over to mine again, Paul started work on the first of our new games and I laid down the sites database and account creation system. I got all in a twist with Regular Expressions and Paul had a bit of a headache with some game code, but that’s the way it goes some days.
I think it is about time we told you what ‘the site’ will be. You all know it will be a place to host our games but that is only the tip of the iceberg. We want to bring the social side of gaming to the forefront of on-line Flash games with a site that has everything built around groups and friends. When the site is ready we will move Element TD and Desktop TD on to it so they benefit from the new features as well as helping to test it and iron out any kinks. We feel that both our TD’s and flash games in general would be so much better if they were multi player, with this in mind our first new game will be Multi Player Desktop TD! I don’t want to give away any details of MPDTD at this stage other than that it is ‘vs’ not ‘co-op’ play and will be real time multi player using only the Flash plugin, for the rest you can use your imagination :)
I leave you with a screen shot of our servers task manager, we went to town with the specs as we both hate sites that take ages to load and we want to give you the best experience possible. Sweet looking ain’t it ;) That’s 2x Quad Xeons sitting there waiting for you to all come and play!
June 24, 2007
Sorry for the gap between posts, we have both been engrossed in our individual projects as well as talking about things we will be doing together. As all of you who do not live under rocks will know Desktop TD version 1.5 was released by Paul and it is finger lickin good. I have not been slacking either as Vector TD version 1.2 was released on Monday and ba-da-da-da-darrr you’re lovin it!
Work on the next game for Candystand is going well, the graphics are going to be provided by the guy who is responsible for the comic strip in the back of EDGE magazine, so it should look very sexy! When it is looking presentable I will do the usual YouTube teaser.
Over the weekend I went to the Goodwood Festival of Speed (thanks Jason for the ticket), an event which has been going on since 1936 in the South of England. The show celebrates all things speedy and is famed for it’s hill climb event. You can check out my Goodwood video on YouTube or the official festival site for more info.
Anyways, I hope the updates to our TD’s did not make your weeks too unproductive, and I will try and update you all again soon.
June 11, 2007
VectorTD, the 3rd in the series of TD games created by myself is now live on candystand.com. It has been almost 2 months in the making, which for me is quite a long time to spend on any one game. But I think this extra time has been well spent and shows in the games look and game-play. The feedback I have had on the screen-shots and videos I posted of the games work in progress have been very positive and so has an early review by jayisgames.com.
The aim of the game is simple, and pretty much the same as all TD’s, prevent the enemy from crossing your map. In all my games the map has been a path that the enemy follow and which you can not construct towers on, instead you build your defences alongside the path. Towers cost money which you get from kills and also it is kept in a bank so there is interest. The location you select for each tower is as important as the type of tower and if you build many or upgrade a few.
Features which I am most proud of and are also new to vectorTD include:
- Multiple maps (of which there are 8 to pick from, ranging from easy to very hard, there is a leader-board for each map)
- 11 towers (past games have had 5 and 7)
- Booster towers which buff the range/damage of other towers.
- Having the amount of damage towers do effected by the type of target they are hitting.
- To earn the bonus point you get every 5 waves you must destroy the bonus enemy.
- Most towers can be told to acquire targets based on their proximity or remaining health.
There are a couple of first for candystand.com as well, this is one of the first game to have multiple score boards (one for each map) and, thanks to overwhelming demand, it is the first time they have released a game on a Monday.
I was asked on the forum “do you have any regrets over vector”… “? Something you wish you had added before hand, or wanted to but never got around to it?” The early versions had a few things that I cut to make the game easier to pickup and play. For example each tower had a power requirement, and when you did not have enough power the towers you built would not work. There were power towers which increased your energy reserve. This was dropped as it was always a pain to explain to new players. I did think about a story mode, but with 8 maps to play already this seemed a bit redundant, but look out in future games for story modes. Maybe different music tracks would be good, but that would make the game quite a bit slower to load. Overall I am very happy with the end result.
So what’s next? Well there is no rest for the wicked… I am currently working on another candystand.com game and this time it is not a TD! See I can make other types of games too ;) And after that it is full steam ahead with Paul and our joint projects!
So what are you waiting for? Go play it! and keep an eye on the official vectorTD site and the NC forum for news, hints & tips.